Déjà vu - Producer

A physics-based, drifting game

My responsibilities:

  • As producer, it was my responsibility to ensure coherence between the members of our 5 person team, while keeping track of all of our goals and deadlines, both individual and collective

  • Established an engine framework in C using Digipen’s proprietary graphics library (DGL)

  • Created a responsive and intuitive vehicle physics system

  • Made a Drifting mechanic that allows for smoother cornering and for turning on steeper curves

  • Contributed to creating artwork: particle effects, assets, shaders

Academic Projects

Galaxy Golf - Graphics Programmer (Ongoing Project)

High Concept:

Galaxy Golf is a 2D physics-based mini-golf game set amidst the vastness of space. Navigate through a variety of intergalactic bodies and cosmic phenomena as you aim for the engulfing black hole. Additionally, celestial physics adds a challenging twist, with gravity wells and the teleporting nature of wormholes making it all the more difficult.

This project consists of an 8 person interdisciplinary game team with other programmers and game designers, where we developed a 2D engine from scratch in C++ and OpenGL using an ECS framework.

My responsibilities:

  • Setup and established the graphics pipeline

  • Created a mesh system that allows for sprites, textures and text to be rendered

  • Engine supports 1M+ particles at 60+FPS

  • Postprocessing/VFX

Personal Projects

Additional information on itch, where I host my public game jam submissions:

https://raresmorosan.itch.io/

Planet Rebirth

Goo Easy