Déjà vu - Producer
A physics-based, drifting game
My responsibilities:
As producer, it was my responsibility to ensure coherence between the members of our 5 person team, while keeping track of all of our goals and deadlines, both individual and collective
Established an engine framework in C using Digipen’s proprietary graphics library (DGL)
Created a responsive and intuitive vehicle physics system
Made a Drifting mechanic that allows for smoother cornering and for turning on steeper curves
Contributed to creating artwork: particle effects, assets, shaders
Academic Projects
Galaxy Golf - Graphics Programmer (Ongoing Project)
High Concept:
Galaxy Golf is a 2D physics-based mini-golf game set amidst the vastness of space. Navigate through a variety of intergalactic bodies and cosmic phenomena as you aim for the engulfing black hole. Additionally, celestial physics adds a challenging twist, with gravity wells and the teleporting nature of wormholes making it all the more difficult.
This project consists of an 8 person interdisciplinary game team with other programmers and game designers, where we developed a 2D engine from scratch in C++ and OpenGL using an ECS framework.
My responsibilities:
Setup and established the graphics pipeline
Created a mesh system that allows for sprites, textures and text to be rendered
Engine supports 1M+ particles at 60+FPS
Postprocessing/VFX
Personal Projects
Additional information on itch, where I host my public game jam submissions: